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Client vs Server Architecture Basics

Lesson 12/37 | Study Time: 20 Min

Client-server architecture is a fundamental model in network computing where multiple clients connect to a centralized server to request and receive services or resources.

This design separates the responsibilities between clients, which handle user interactions and requests, and servers, which process these requests and manage data. Understanding this architecture is crucial for IT professionals, developers, and cybersecurity experts as it underpins many modern applications and network services.

What is a Client?

A client is any device or software application that requests services or resources from a server. It can be a web browser, email application, mobile app, or any user interface running on a workstation or device.

The client initiates communication by sending a request to the server and waits for the response. Although the client handles user inputs and displays outputs, it generally performs minimal processing.

What is a Server?

A server is a powerful computer or software system that provides services or resources to clients over a network. It listens for incoming client requests, processes them—which may involve database queries, computations, or other operations—and sends the appropriate response back.

A server can support multiple clients simultaneously while managing data storage, security, and business logic. Common examples include web servers, database servers, application servers, and file servers.

How Client-Server Architecture Works

Client–server architecture operates through a structured exchange of requests and responses between the client and server. The following steps explain how this interaction takes place.


This request-response cycle continues for all interactions between client and server.

Key Characteristics 


1. Centralization: Servers centralize data and resources, simplifying management and security.

2. Scalability: More clients can be added easily; servers can be scaled vertically (better hardware) or horizontally (more servers).

3. Separation of Concerns: Clients focus on user experience, while servers handle data processing and storage.

4. Communication Protocols: Standard protocols like HTTP, FTP, and SMTP allow consistent communication.

Client-Server Architecture Types

Client–server models categorize how tasks such as UI, logic, and data storage are distributed across components. Here are the main architectural tiers commonly used in modern systems.


1-Tier Architecture: All functions, such as user interface, processing, and data storage, are bundled into a single application; limited scalability.

2-Tier Architecture: Client handles UI and business logic; server manages database storage and queries (typical in database applications).

3-Tier Architecture: Separates presentation layer (client), application logic (middleware/server), and database. This improves scalability, flexibility, and security.

Advantages and Challenges


Jake Carter

Jake Carter

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Class Sessions

1- What is Ethical Hacking? Purpose, Scope & Limitations 2- Types of Hackers 3- Cyber Kill Chain & Basic Attack Lifecycle 4- Legal & Ethical Considerations (Laws, Permissions, Responsible Disclosure) 5- Basics of Networking (IP, MAC, Ports, Protocols) 6- OSI & TCP/IP Models 7- Common Network Devices & Architectures (Routers, Switches, LAN/WAN) 8- Understanding Firewalls, NAT & Basic Packet Flow 9- Operating Systems Overview 10- File Systems, Users, Permissions & Access Controls 11- Introduction to Web Applications (HTTP/HTTPS, Cookies, Sessions) 12- Client vs Server Architecture Basics 13- Types of Recon (Passive vs Active) 14- Footprinting Techniques (DNS lookup, WHOIS, Website & Metadata Analysis) 15- Basic Scanning Tools Overview 16- Identifying Publicly Exposed Information & Attack Surface Basics 17- Vulnerability, Threat, Exploit: Definitions & Differences 18- Common Vulnerabilities: Misconfigurations. Default Credentials, Weak Passwords ,and Unpatched Software 19- Social Engineering Basics 20- Basic Malware Categories 21- Port Scanning Basics (Open/Closed/Filtered Ports) 22- Network Mapping Essentials 23- Service & Version Enumeration Concepts 24- Identifying Common Services (HTTP, FTP, SSH, SMB) 25- Password Security Essentials (Strength, Hashing Concepts, Common Weaknesses) 26- OS Weaknesses 27- Network Weaknesses 28- Basics of Web Vulnerabilities 29- Security Hardening Fundamentals (System, Network, User Practices) 30- Patch Management & Configuration Hygiene 31- Secure Password & Authentication Practices 32- Basic Network Security Controls (Firewalls, IDS/IPS—concept only) 33- Safe Browsing & User Awareness Essentials 34- Documenting Findings 35- Communicating Risks to Non-Technical Stakeholders 36- Responsible Disclosure Process 37- Ethical Hacker Code of Conduct